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Mystics are mages who use magic and the environment to kill their enemies. Hunters use a bow to deal damage from a distance. Warriors are the melee class and the tank for the group.
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Hunters are actually one of my favourite types to play. There are three classes in Wildermyth: Hunter, Mystic, and Warrior. I think he also has vicious for high attack so he's more likely to kill an enemy in one attack. He's one of the most useful in a team especially if there's a large mass of enemies. If I'm not confident it won't be a kill at the end of the turn I use my last turn to get him out of danger. Basically I have to make sure his last attack in a turn is always a kill attack if possible so I can get him to safety if he's still surrounded. And if he doesn't get them all, as long as he kills the last one he isn't too vulnerable as he's invisible, and he should still have one more turn to move away. And if he doesn't kill on bite the enemy has less HP so he's more likely to kill on the claw attack. Biting first as if he kills first on a bite he can still move again and attack again. I basically have him go in the centre of a mass of enemies and he'll kill them one by one in a turn, turning invisible and bypassing their armour for each kill, getting extra turns as he kills each one. My wolf Hunter is basically an assassin because he also has the bite attack that doesn't end a turn. Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward. I find melee hunters with rogue and thornfang work really well with the wolf transformation. Wildermyth is a character-driven, procedurally-generated tactical RPG.